I decided to pivot the End Run project in a new direction. The new goal of the game is to put players in an environment where every major instrument in the song has a visual that appears when it plays. The drums, for example, have fireworks appear if the player moves on a beat when there are drums. The prototype level is complete and ready to play! I recommend downloading the windows version for higher resolution and more responsive controls, but there is also a web version available.
End Run is a rhythm/arcade prototype I created during May 2014 and refined in between my summer travels. Players move once per beat toward the end of the level while dodging obstacles. After getting settled into Austin, I chose to pivot the game in a direction that would allow players to visualize and interact with the music on a deeper level.
The first three levels are refined and complete, and can be played below!
Offroad Bitcoin was my submission for One Game A Month: February. The player controls an offroad vehicle and attempts to get it to the end of a race track that is procedurally generated from historical bitcoin price data. The focus on the game is a lighthearted exploration of the dataset. Playing the game at it’s website is recommended for updated dynamic tracks. Unity Web Player does not currently support Linux, so a Linux build is provided on the website for download.
Random Greed was made as part of One Game A Month: November. It’s an abstract strategy game about accumulating resources as fast as possible. Levels are randomly generated, and the player can manipulate the flow of time.
V.I.L.L.A.I.N.S was my first independently produced game. Players control aspiring super villains fighting in arena combat to become the next great comic book villain. Gameplay is fast and furious, as players spawn and arm themselves with eccentric weapons straight from a madman’s laboratory before joining the free for all melee.