V.I.L.L.A.I.N.S was my first independently produced game. Players control aspiring super villains fighting in arena combat to become the next great comic book villain. Gameplay is fast and furious, as players spawn and arm themselves with eccentric weapons straight from a madman’s laboratory before joining the free for all melee.
Iris was a 6 week student project done as part of the Game Design and Development specialization at Michigan State University. The player controls Iris, a divine creature undergoing a trial to become the new goddess of spring. The team focused on creating gameplay that was centered around one main mechanic, the ability of the player to bring spring to the world in a small radius around her.