Dino Rampage (Global Game Jam 2015)
I attended Global Game Jam 2015 at the UT Austin. Austin has a thriving game development community, and I estimate at least 60-70 people turned up for the weekend. Corporate sponsors made it rain free Red Bull and pizza at various times, providing welcome refreshment/energy. I had the pleasure of working with Tom Long, Stuart […]
Read MoreEnd Run Version 2
I decided to pivot the End Run project in a new direction. The new goal of the game is to put players in an environment where every major instrument in the song has a visual that appears when it plays. The drums, for example, have fireworks appear if the player moves on a beat when there are drums. The prototype level is complete and ready to play!
Read MoreEnd Run
End Run is a rhythm/arcade prototype I created during May 2014 and refined in between my summer travels. Players move once per beat toward the end of the level while dodging obstacles. After getting settled into Austin, I chose to pivot the game in a direction that would allow players to visualize and interact with the music on a deeper level.
Read MoreOffroad Bitcoin
Offroad Bitcoin was my submission for One Game A Month: Febuary. The player controls an offroad vehicle and attempts to get it to the end of a race track that is procedurally generated from historical bitcoin price data. The focus on the game is a lighthearted exploration of the dataset.
Read MoreRandom Greed
Random Greed was made as part of One Game A Month: November. It’s an abstract strategy game about accumulating resources as fast as possible. Levels are randomly generated, and the player can manipulate the flow of time.
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